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MembreAre many on the web the reasons for this error .. and I am asking to everybody if you know some hint.
the EXE is just 1.5Gb so we are not forced to enter in the tunnel of the steamworks SDK ... but the Error9 is continuous.
some help?
Mariano the Zazou of the Psychotrons.
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Hello Mariano,
Unfortunately, I don't think I can help you with this, as I have never tried this myself and I don't have any knowledge of the Steam publishing process. As far as I know, no other JAWA user has done this before you, so I'm afraid you may not find the answer here. You're a pioneer!
JAWA games are essentially based on web technologies, so they are designed to be distributed through web platforms or, potentially, through the Android Play Store (as a PWA web app). So initially, I would even have said that publishing such a game on Steam was impossible. However, after looking into it, it seems that it is actually possible to bring a web game to Steam:
https://dinogame.gg/blog/browser-games-that-became-steam-games/
So, in principle, it should be doable, as I don't think the issue comes from the fact that the web code was generated by JAWA rather than by another tool (JavaScript is JavaScript).
Have you tried asking Steam Support or the Steam community for help, particularly developers who have already published a web-based game on Steam?
Sorry again and keep me informed if you findthe solution.
MembreProblme SOLVED.. we tried a lot but at the end the .exe complied with ELECTRON was fully accepted!!!!!!!!!!! the release is for the 28 of September!!! this is a revolution, the process was quite ling the set ups to comply all the graphical interfaces of STEAM are really A LOT... but the material of the game is super richful ..aaaaaaaaaaaaaand this is the trailer, super secret only for the JAWERS: https://iter-research.com/wp-content/uploads/2026/08/Trailerpsychotrons-.mp4
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great news !
do not hesitate to publish a howto here about building a desktop game from a jawa content with electron, and bring it to steam, could be useful ;)
I look forward to see your game pubished on steam (but the teaser link seems to be broken)
Membrewe have the final step of the steamworks ... we asked what if we have an EXE already packaged or they want an EXE unpackaged ... in that case there is process, quite weird to be faced and NOT for faint hearts, indeed THEY force us to package the EXE with their SDK...
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